Stats

Summary
(from System -> Help -> Stats)

Status give you an indication of just how powerful you are, and there are many different ways throughout the game to boost them: - HP shows your current available health points. - MP shows your current available mana points. - ATK / DEF affect the dealing/receiving of Physical Damage. - MATK / MDEF affect the dealing/receiving of Magical Damage. - SPD makes everything you do happen faster, affecting both skill speed and movement speed.

There are additional stats that you will acquire throughout playing the game: - Skill Proficiency increases the rate at which you automatically raise skill levels. - Drop Chance increases the chance that a monster will drop something from its available loot. - Gold modifiers indicate both the way that gold drops are multiplied and what fixed number is being added to each drop. - Experience modifiers work the same way as Gold, showing both multiplied exp gains and the fixed number being added on top after each monster kill. =Displayed Stats=

Class
Your class - Warrior, Wizard or Angel. This, along with your level and other modifiers, determines your HP, MP, ATK, MATK, DEF, MDEF, and SPD.

Your class also determines what skills you can currently buy more levels for, what skills can improve from proficiency, what skill passives are active, and which class passives are avaiable.

Your class also determines where you can equip skills - by default, class skills are equipped in skill slots on the left of the area potion of the screen, and non-class skills are equipped in still slots on the right of the area porition of the screen.

Lv
Your current level. This, along with your class and other modifiers, determines your HP, MP, ATK, MATK, DEF, MDEF, and SPD.

EXP
Your experience and the amout needed for the next level. Experience is obtained by defeating monsters. Note that Metal Slimes give a minimum percentage of EXP.

Bonus EXP can be increased through Golden Touch, EXP Bonus.

% Exp gain can be increased through purchases in DLC and the Epic Store, some IEB Bonuses, Increasing the maximum level on any Dungeon, and the equipment Slime Hat, Locket of Knowledge, Fox Hat, Golem Crest

HP
Your HP and maximum HP. At 0 or less HP, you are dead, and will automaticaly re-start with maximum HP, either on the beginning of the current area, or if that's invalid (for example, if the area is closed due to a time restriction), your default area (which itself defaults to 1-1).

There are multiple ways to recover HP, including HP Regen ritual, an Angel class passive, the Angel skills Heal and God Bless, Healing Staff, HP Potion, HP Potion, Minor Salve of Healing, Minor Salve of Healing, Minor Salve of Healing, Major Salve of Healing, Major Salve of Healing

There are some ways to increase your maximum HP: Stone Ritual, increasing the level completed of Slime King increasing your Lv by gaining EXP, Old Hero Cloak, Slime Sword, Warm Hero Cloak, Fox Coat, Prestige Max HP, Reincarnation number passive bonus, Vitality, Getting to key numbers for each kill count in the Bestiary, Long long Journey 1, Long long Journey 2, Long long Journey 3, some Hidden Mission Milestones

MP
Your MP and maximum MP. MP fuels most skills, other than those that give MP. Not having enough MP to use a skill simply means that the skill isn't used until there is enough MP. If there are multiple skills, note that the more expensive one(s) may get starved for MP (and never, or rarely trigger). Also, Healing Staff drains MP.

There are a number of ways to increase current MP: Slime Stick, increasing the level completed of Octobaddie, MP Regen ritual, Warrior, Slash, Shield_Attack, Warrior_Spirit, Staff_Attack, Fire_Ball, Ice_Ball, Thunder_Ball, Double_Thunder_Ball, Magical Combo, Magical Guard, Wing Attack, Wing Shoot, Angel Spirit, Balanced Wings, Holy Arch, Purification, MP Potion, MP Potion, Minor Salve of MP, Minor Salve of MP, Minor Salve of MP, Major Salve of MP, Major Salve of MP

There are some ways to increase your maximum MP: Crystal Ritual, increasing your Lv by gaining EXP, Dull_Hero_Sword, Brittle Hero Staff, Flimsy Hero Wing, Bat Shoes, Slime Stick, Locket of Knowledge, Sturdy Hero Cloak, Fox Coat, Prestige Max MP, Reincarnation number passive bonus, Vitality, some Hidden Mission Milestones

ATK
Your physical attack. A creature defends against ATK-based attacks with DEF.

MATK
Your magical attack. A creature defends against MATK-based attacks with MDEF.

DEF
Your physical defense. You use this to defend against a creature's attack that uses ATK. Subtract this value from the damage, with a minimum damage of 1.

MDEF
Your magical defense. You use this to defend against a creature's attack that uses MATK. Subtract this value from the damage, with a minimum damage of 1.

SPD
Your speed. Movement and attack frequency are increased as speed increases.

Gold
Your current gold. This is primarily used for Upgrades.

Gold Cap
Your maximum gold.

Stones
Your curent Stones. Obtained through clicking on the Mine in the upgrades tab (improved by Mining) and Train Miner and Enchanted Pickaxe. Used primarily to buy Warrior skills.

Crystals
Your curent Crystals. Obtained through clicking on the Lab in the upgrades tab (improved by Synthesizing) andTrain Apprentice and Enchanted Lab. Used primarily to buy Wizard skills.

Leaves
Your curent Leaves. Obtained through clicking on the Forest in the upgrades tab (improved by Gathering) and Train Gatherer and Enchanted Rake. Used primarily to buy Angel skills.

=Hidden Stats=

Drop Slot
A drop slot is a place to pick up a drop within a second. By default you have 2, so reguardless of the number of drops, you can only get 2 drops (which allows for Replication) per second. You can increase this number by using the Angel Stance Lucky Stance or the spirit upgrade Greedy Looting.

Monster Gold Cap
The maximum gold obtainable from a single monster. By default, this is 1000. This can be increased through the Epic Store, DLC, IEB Bonus, or the Slime Bank upgrade Explorer's Capacity